A downloadable tool for Windows

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TexturePacker is a small tool created to simplify tileset management during 2D game development. When working with assets split across many individual files, organizing everything into a clean and coherent tileset can become time-consuming. This tool aims to solve exactly that problem, providing a clear and straightforward interface to quickly merge dozens or even hundreds of tiles into a single final tileset.

The program allows you to freely set the cell size, choose the grid layout, and define each tile’s anchor point. You can automatically sort elements using various criteria (name, size, color, brightness, visible pixels), or arrange everything manually. The goal is to offer a simple, fast, and accessible workflow without unnecessary complexity or bloated features.

TexturePacker is designed for game developers, artists, and hobbyists who want to save time when preparing their isometric or traditional tilesets. It’s a lightweight, experimental tool, but already useful for prototypes, small personal projects, or keeping asset pipelines more organized.

If you have feedback, ideas, or suggestions, every contribution is welcome!

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Click download now to get access to the following files:

TexturePacker_v0.0.2.zip 13 kB

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